There are also advanced map settings, which allow players to adjust aspects of a map such as ocean levels, rainfall levels, resourceabundance, and the age of the world. These scripts arrange the continental land and open sea into various configurations. It'll be a a scenario-unique civ at best. Maps can be randomly generated through scripts, some of which were added with the Gods & Kings and Brave New World expansions. Scramble for Africa puts the chance of Italy being included at, IMO, 50% - either it will be included or it will be a recouloured Rome, or a one-shot civ like Sumer and Hittites in WOTAW scenario.Īnd I can't imagine Belgium as a new civ either. It would work tremendously well with new culture and foreign trade route systems. Home Forums > CIVILIZATION V > Civ5 - Creation & Customization > Civ5 - Custom maps. Also, Italy alone is a bit generic, but it becomes more and more interesting if we move back in time and bundle various duchies into Medieval Italy (even if the Civ would be called "Italian City States" or something), with the Medici or Sforza as the leaders. Units appear on the terrain and are affected by it as they move about and fight on it, and Citizens in cities can work the tiles to produce tile. The land is broken up into hexagonal tiles, which represents distinct areas of the terrain.
I think it would be overlapping with Rome too much (like HRE and Germany in Civ 4). Back to Civilization V Back to Game concepts Go to the list of improvements Terrain is a term that describes the land in Civilization V and its features. I thought about Italy today in the morning while cleaning up the house, and I thought that modern Italy wouldn't be a good addition (even if it was Garibaldi's Risorgimento beta version). But it's your map here so I don't want to interfere Well I applied shadows and played with shading of different states in my Flanders map and I thought it turned out pretty ok.